6/21/2023 0 Comments Forts game guides![]() Usually taken by players with the highest hp at that current round. Point: The spot in a sector or tower where you are exposed to as many opponents possible. Green arrow confirms the swap, red arrow means one of the two players hasn’t set his character to swap. ![]() Swap: When either another player or the battle leader ask you to swap positions. The L sectors surrounding it give -10 on the attack and on your defence value. The flag area gives -20 on your attack and on your defence value. They are called like that because they are the only sectors on the fort map that give negative bonus to the person standing on them. These are the L shaped sectors around the flag plus the square of the flag. Negatives: These are the areas that surround and contain the flag. When you are ordered to mount something, aim to move on it (only if you’re next to it). Mount: Usually followed by the name of a tower, building or wall. Blocking them usually prevents the enemy from moving faster and prepares the attacker to mount a tower or a wall. Moat: Sectors outside the fort, next to the towers. The greyed out areas are those that you cannot shoot at and you cannot be shot from. You can see your current LOS by hovering the mouse over your character's icon on the fort fighting map. It shows you the areas on the map that your character can shoot at and get shot from. This is perhaps the most important thing in a fort fight. When two fighters agree to swap positions and have set their swap correctly, the arrow between them turns green. Green: When you set your move in a fort fight, your arrow is red. It’s more than that, it’s like they don’t exist. Starting with the 2nd time they get hit in one round, they get a 25% chance (or 50% for premium) of not being hit at all. Ghost: Ghosting is a class advantage only adventurers have and makes them powerful blockers. Dueler class players have a 10% chance (20% if premium) each round to score a critical hit on an opposing player.īail: The action of moving away from the line of fire, usually by dismounting a wall or tower.īlind Spot: The spot in a sector or tower where you are exposed to as few opponents or as little damage as possible. Fort fight is a team based experience that takes place in chats and lasts for about 1,5 hour.Ĭrit: A critical hit is a class advantage that only duelers have that deducts an additional 10% off an enemy fighter's maximum health points. 3 After you join - Before the fort fightįort fight: Fort battles are a player-versus-player turn based game where two teams of players fight to take over or defend a fort.This weapon art can be invaluable when you’re moving through slowing terrain, like Poison or Scarlet Rot, because the weapon skill allows you to move quickly through the area. It costs 7 FP to initiate the initial slam, then an additional 7 FP periodically to extend the charge. At the end of the Charge, you will swing the hammer upward. You can then extend the attack by continuing to hold L2, which will extend the charge until you release the button. When activated, the hammer erupts into flame as you slam it into the ground in front of you and charge forward, leaving a trail of flames in your wake. The hammer’s weapon skill, Prelate’s Charge, is the real show-stopper. The heavy attack uses the upward swing motion the Fire Prelate used against you in the battle, and when charged, the move will fling most regular enemies high into the air. It has a fairly slow move set, typical of most Colossal Weapons, but what it lacks in speed and finesse it more than makes up with raw power. If you have the Strength to wield this weapon, it can be devastating in your hands. This hammer is classified as a Colossal Weapon, weighing 23.5 pounds and requiring a massive 45(!) Strength to wield it effectively. RELATED: Elden Ring: Best Craftable Items Make sure to grab the Seethewater Terminus site of grace on your left as you leave the river.Ride on until you spot Fort Laiedd in the distance.Watch out for the jets of steam erupting from the river on this leg of the journey.When you hit what appears to be a crossroads at Seethewater Cave, veer left and continue on the westward path.Follow the river north, avoiding undead along the way. ![]() From the Seethewater River site of grace, your path is straightforward.You shot spot the Seethewater River site of grace. Ride eastward, around Wyndham Ruins, and follow the path north along the western side of the ruins.Here, you’ll encounter one of the nefarious Tibia Mariners, and he will summon all manner of undead, including giants. ![]()
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